Required: Play area
You need at least 10 kids playing including a caller. All the players must first line up in front of the caller, and the caller whispers an animal name to each player that they will be in the game. Once all the names are given out, the caller gives them ten seconds to run around. Afterwards, the caller starts calling animals out. When the caller calls an animal, that person has to run from everyone and all the other players have to tag that person to get him or her out, but the caller doesn’t have to wait until the person is out to call the next animal. The caller can call another animal before or after the person is tagged, it’s up to the caller. This goes on until there are only two players left. The remaining players must go to a designated area with boundaries to do a sudden death. They do the same thing, but this time they are not allowed to step out of the boundaries. If they step or are tagged, they are out and the last one standing is the winner. The winner will be the caller in the next game.
Players: Small to medium groups
Choose one player to be the runner and one player to be the chaser. All other players are to lie in a big circle in groups of two. The players lay side-by-side then a space then the next two players with their heads facing the center of the circle and lying on their bellies. On go, the chaser will try to tag the runner. The runner will run on the outside of the circle and try to find a space to lie down next to one set of players. The player on the opposite side of that group will have to get up and start running from the chaser. If the runner is tagged then they are to turn around and chase the chaser. The new runner will find a spot to lie down and the player on the opposite side will start running because they are the new runner. Can be used by a coach to condition any young athletes.
Blindfold and squirt gun
Players: Medium to large groups
You start this tag game with two people as the blob. They have to lock their arms together and cannot come apart. Once the blob tags someone, they become part of the blob and add to the end. The blob becomes bigger and bigger. Only the ends of the blob can tag someone, so players can run through the blob, if possible without getting tagged.
Required: Large play
You need players to be
trees, players to be squirrels (half of tree total plus a few) and a few
players to be the foxes. For a class size of 22, assign 12 kids be
trees. Each of those players will pair up with another to be one tree,
which will give you 6 trees. There will be 8 squirrels. This is to
create the problem of not enough trees for all the squirrels. There are
also two foxes to catch those loose squirrels. For a group of 40, have
22 kids be trees giving you 11 trees, 14 squirrels and 4 foxes.
Required: Quarter and play area
Have the players divide into two teams. Label one team HEADS and the other TAILS. Lay out two center lines that are parallel to each other and three feet apart. Then set up two boundary lines about 20 feet from the center lines for each team to cross for their safe zone. Use hoses or rope if outdoors and tape if indoors. To start, make teams stand with their backs toward each other at the centerlines. Toss the coin into the air. Once the coin has landed on the ground call out if it’s heads or tails. If it was tails, the TAILS team must run to their safe zone. The HEADS team will turn around and try to tag the TAILS team before they reach their safe zone. After each toss and chase, players are to return to the centerline, expect tagged players-they are out of the game. You play until one team has captured everyone on the opposite team and that team is the winner. Heads or Tails is a good game for Physical Educators, Youth Groups, picnic game or party game.
Required: Gym floor and Hula-Hoops
Pick 2-4 players to roll Hula-Hoops that will be positioned across both sides of the play area or gym floor. Have the rest of the players line up across the width of the gym floor. Players will run from one end of the gym floor to the other trying not to touch or be tagged by the rolling Hula-Hoops from the players on the side of the play area. As players are tagged they will join the rollers on the sides with additional Hula-Hoops to tag existing runners. Great game idea for PE teachers and kids will beg to do this again.
Required: Fun Gripper Handball (6" Soccer Ball), chalk and play area
A wonderful holiday game, great for Thanksgiving with hopes to save Tom the Turkey. Make a large circle with chalk and place the ball in the center. If played in the grass use rope to make a circle or our favorite is use rubber yard hose. Pick one person to be "It" and they should stand in the center of the circle counting to 30, with their eyes closed, while the other players hide. Once "It" has finished counting, they leave the circle trying to find hidden players and attempting to tag them. If they are tagged they must freeze in that position. Other players will try to reach the circle and kick out the ball (TOM). If Tom is kicked out, that player will be awarded the letter T and shouts T. The game will start over again. Players will unfreeze and hide while "It" will once again count to 30. If same player kicks it out again they are awarded an O and shout O, and the next time if kicked it out they shout M. The player that kicks out the can three times will shout TOM and have won the game. If the "It" person tags all hiding players before someone kicks out TOM they are the winner.
Players: Small to large groups
Start out with three to four in a group. Try to get as many groups as
possible and leave a person as “it”.
Players: Small to large groups
One person is to be “It”. Players are to run back and forth to the two different safety areas. If tagged they have to go down on one knee and have one arm up. The arm should be displayed so that the elbow is bent and wrist is bent above the elbow. They are to stay in that position until someone else frees them. To be freed, another player has to sit on their knee and push their hand down as if they were flushing a toilet. The tagged player must also make the sound of a toilet flushing while doing this. If caught that person is also a toilet and the toilet becomes another “It”.
Required: Playground or large area
Mark off two goals approximately 50 feet (15 meters) apart. Between the goals, off to one side, have a ten-foot square for the zoo. Choose one player to be the zookeeper and have them stand in the center of the play area. Secretly give each player an animal name to be called. More than one person can have the same name. While the hunter is in the center of the play field he is to call out an animal name. He will call out animal names one by one until he finds one that is in the group. Once a players animal name is called they are to run across the opposite goal line and then return. When the zookeeper sees this he is to run to the zoo, get his net, and return to center area to try and tag the running animal. The net can be something soft like a piece of foam or soft rubber item. Any animals tagged are taken to the zoo and sit until all players have been called.