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bulletBlanket Volleyball      

                                                                                   

                                                                                                   
bullet Bridge Ball

 

bullet Five Dollars

 

bullet Four Square

 

bullet Fugitive

 

bullet Galaxy Ball

 

bullet One-eyed Cat

 

bullet  Oscars Trashcan 

 

bullet Pickle

 

bullet Run the Gauntlet 

 

bullet Silent Dynamite

 

bullet Target Ball

 

        
bullet Three Man Step

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Blanket Volleyball

Required: Fun Gripper Volleyball, Volleyball net (if wanted),
and blankets or sheets for each team
Players: Small to medium groups

You can use a volleyball net if you prefer, but not necessary. Set up teams and each team should have four people on it, so that there will be one person holding each corner of the blanket. Have one team serve the volleyball by placing the volleyball in the middle of the blanket. They are to lower the blanket and then raise it quickly as a team, to allow the ball to become air borne. The opposing team must catch the volleyball in their blanket and toss it back again.

Bridge Ball

Required: 2 - Fun Gripper Volley or Soccer balls
Players: Two, four or six players

Players are in circle formation, facing in. Each is in wide straddle step with the side of the foot against the neighbors. The hands are on the knees.
Two balls are used. The object of the game is to throw one of the balls between the legs of any player before they can get their hands down and stop it. Each time the ball goes between the legs of an individual, a point is scored against that individual. The players having the least points against them are the winners.
Be sure the players catch and roll the ball rather than bat it. Players must keep their hands on their knees until a ball is thrown at them.
Once mastered, a variation can be played. Variation: Player is in the center with a ball and is it. The other players are in the same formation as above. One ball is used. The center player tries to roll the ball through the legs of any player he or she chooses. They should fake their intent, using feints and changes of direction. Any player that allows the ball to go through their legs becomes it. All players start with hands on knees until the ball is thrown.

Five Dollars

Required: Fun Gripper Baseball, Bat, and mitts (softball, hardball, whiffle ball or Fun Gripper Ball)
Players: All neighboring kids including handicapped

Everyone goes to the outfield except the batter. The batter hits the ball from toss or batting tee. The outfield receives points as follows: One dollar for fly catch, fifty cents for one bounce catch and twenty-five cents for the one who picks up a grounder.
The first person to receive five dollars in points bats next. Great for math skills and variations of counting help those with different learning styles.

Four Square

Required: Play area, chalk and ball
Players: Small to medium groups

Mark off a play area six-foot square with chalk, and then evenly divide that square into four squares. Have a child stand in each square with one child holding the ball. The one with the ball will bounce the ball once in his square then tap it into another players square. The player in that square must tap the ball into another players square, after it bounced once into his square. If the ball bounces more than once into someone’s square, they are out of the game and either the square is left empty or you rotate a new player. If your volley goes out of the play area before bouncing in the grid, you’re out. If your volley goes into a square where there is no player, you’re also out.

Fugitive

Required: Fun Gripper Volleyball or rubber ball
Players: Small to large groups

Select someone to be the fugitive. Everyone else is out to capture the fugitive working as a team (FBI). Capture the fugitive by hitting him below the waist with the ball. The fugitive can run anywhere within the boundaries. The FBI agents pass the ball to each other until they can get a good shot, they must throw it to another agent. FBI agents can go anywhere-even outside the boundaries. Strategy involves passing the ball to someone near the fugitive who would then have a good shot. Anyone hitting the fugitive above the waist is out for the game.

Galaxy Ball

Required: 3 to 5 Fun Gripper Volleyballs or soft rubber balls
Players: Small to large groups

Players form a large circle or square. Place 1 to 5 players in the center who try to avoid being hit by thrown balls. Players on the perimeter throw balls trying to hit the inner circle players at the waist or below. The player who hits someone, gets to take his or her place in the center.

One-eyed Cat

Required: Fun Gripper Bat & Ball, two bases
Players: 4 or more players

Start out with a batter, a pitcher, a catcher, fielders, home plate and one base. Batting order will be batter, catcher, pitcher, and then fielders. Batter tries to hit the ball and run to base and back to home without getting out. Once he is out he rotates into next position which would be fielder. For each successful run he scores one point. The person with the most points is the winner.

Oscars Trashcan 

Required: Floor mats and Fun Gripper Balls (soft-sided)
Players: 4 or more players

Set up floor mats so that they are on there sides somewhat bent in the middle to stay up right. Place the mats so that they form a circle and have two players go into the circle (Oscar’s Trashcan). The mats will create a wall that the players outside and inside cannot see past. The outside players will throw balls into the circle (Oscar’s Trashcan). The players inside the circle will throw the balls back outside of the circle. Make sure that the balls are soft-sided so that none of the players are hurt when getting hit by a ball. You can rotate new players into the circle after several minutes have passed.

Pickle

Required: Open field or gym and Fun Gripper Handball (6" Soccer Ball)
Players: Medium to large groups

Set up two throwers so that each one will stand at an end zone and one will have a handball. Have all players at one of the end zones and they must run to the other end zone without getting hit by the ball. The throwers will toss the ball back and forth until someone runs. The thrower with the ball at that time will try to hit the runner or runners. Any runner hit by the ball is out. The runners will again run to the other end zone once all runners have made it. All throws should be below the chest or make wild players throw underhanded. The last two runners are the winners and new throwers.

Run the Gauntlet 

Required: Open field or gym and Fun Gripper Handball (6" Soccer Ball)
Players: Medium to large groups

Choose 2-4 throwers to stand on the sidelines across from each other with 2-3 balls, all balls should be on one side at a time. Players will line up at one end of the play area and they are to run to the other end of the field. If any player is hit they are out and can go to the sideline to become an additional thrower. Once all runners have come through have them go back again. Only run them one direction at a time to prevent injury. All throws should be below the chest or make wild players throw underhanded. The last person or two are the winners.

Silent Dynamite

Required: Fun Gripper Baseball or Splash Water Bombs
Players: Medium to large groups

You will need ball that is soft. Choose one person out of the group to be the “Caller”. The caller will give a special command to the group. I usually start with a regular toss and catch. The rest of the people who are spread out around the room then toss and catch the ball to one and another, silently (hence the name, Silent Dynamite.) If a person talks during the game that person has to go in the middle. The caller can change the command at any time. Examples of commands are: Catch with elbows, catch with thumbs, throw with your opposite hand, spin around 3 times before throwing etc. When a person playing cannot complete the task and drops the ball that person stands or sits in the middle. The people in the middle can try to swat down or catch the ball. If a person successfully catches the ball they can get back into the game. The game is over when there is only one person left in the game.

Target Ball

Required: Play area, chalk and ball
Players: Small to medium groups

Mark off a play area six-foot square with chalk, and then evenly divide that square into four squares. Have a child stand in each square with one child holding the ball. The one with the ball will bounce the ball once in his square then tap it into other players square. The player in that square must tap the ball into another player square, after it bounced once into his square. If the ball bounces more than once into someone’s square, they are out of the game and either the square is left empty or you rotate a new player. If your volley goes out of the play area before bouncing in the grid, you’re out. If your volley goes into a square where there is no player, you’re also out.

Three Man Step

Required: Fun Gripper Volley or Soccer balls, large play area
Players: Large groups

You need a large running area. Outside playground, gym, or open classroom works great. You need a soft throwing ball, safe for throwing at children. I occasionally throw in a punch by adding another ball for the challenge. Children ages 5-12 are best for this activity. The game starts when one person throws the ball up. The rest of the children are either running from the direction it is thrown or trying to catch the ball. The object is to eliminate players by hitting them with the ball. (Be sure to hit them in a safe area. My NO zones are the head unless they duck and the private areas.) Okay here we go. One person catches the ball for a serve. He then can only take three steps toward another player and throw the ball at him. If the player is hit they are out and must sit where they were hit by the ball. They can tag others that run by them but they must be sitting flat on their bottom while tagging. They can also throw the ball if it comes close enough to them without moving. If the opposing player takes more than three steps we do not count it out, it was an area of argument too many times trying to prove who was right? The game continues in this manner until two players remain at which time the play area is made smaller until the game is done with one victorious.

 

     

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